Rolls are on two six-sided dice, sum them, and then add the modifier from the relevant ability. You then check the result against the text of the move.
Hit: it means a result of 7+.
Miss: means a result of 6-.
Moves also frequently have success tiers: a miss, 7-9, 10-11, and 12+.
##### Advantage and Disadvantage
When you have an advantage, you roll three dice, keep the two highest, sum them, and then add the modifier of the relevant ability.
You will most often have an advantage because of the following:
∙ A move gives you an advantage.
∙ The Maven is using an unmarked item from their Cozy Little Place in their action
When you’re at a disadvantage, you roll three dice, keep the two lowest, sum them, and then add the modifier of the relevant ability. You will most often be at a disadvantage because of the following:
∙ A Condition negatively impacts your Maven’s action
∙ The Keeper believes it’s appropriate under the current circumstances.
If circumstances would cause you to both have an advantage and be at a disadvantage during an action, they cancel each other out and you roll as normal. Note, however, that advantage and disadvantage do not “stack,” nor can one outweigh the other. For example, if you have two Conditions, each of which would plausibly put you at a disadvantage, and one move that gives
you an advantage, you would simply roll as normal, without advantage or disadvantage.