Generally-speaking, Murder Mavens are defined by the things that make them the same: they’re elderly women, they love mystery books, they each have a deceased partner, and so forth. Maven moves are how they stand out from each other; they represent the special talents of each Murder Maven and help define how they operate within the setting.
> [!Note] Note: No two Mavens can have the same Maven move at the start. Additionally, no two Mavens can have Dale Cooper and Fox Mulder at the same time though a single Maven can acquire both during the course of the game.
##### B.A. Baracus
![[B.A. Baracus.png|300]]
Show: [The A-Team](https://en.wikipedia.org/wiki/The_A-Team)
Once per mystery, if you and/or any number of your fellow Mavens would suffer physical harm, you can describe how that physical harm is just narrowly avoided.
*Pick this move if you want to keep the Mavens relatively safe from physical harm, or if you want to describe daring escapes.*
##### Frank Columbo
![[Frank Columbo.png|300]]
Show: [Columbo](https://en.wikipedia.org/wiki/Columbo)
Something about you causes the elite of society to not take you too seriously. What is it? Once per mystery, when you do the [[Basic Moves#The Meddling Move|Meddling Move]] in a place occupied by the rich and famous, you find an additional [[Clues|Clue]], even on a miss.
*Pick this move if you want to be good at finding Clues, or if you want to have scenes where you get under the skin of elites.*
##### Dale Cooper
![[Dale Cooper.png|300]]
Show: [Twin Peaks](https://en.wikipedia.org/wiki/Twin_Peaks)
Add 1 to your Sensitivity (max 3). At the beginning of each session, the Keeper will give you a [[Clues#Void Clues|Void Clue]] in the form of a strange, unsettling dream you experience. No two Mavens can have this move at the same time.
*Pick this move if you want to explore supernatural weirdness.*
##### Sonny Crockett
![[Sonny Crockett.png|300]]
Show: [Miami Vice](https://en.wikipedia.org/wiki/Miami_Vice)
You have a very stylish wardrobe—people say “Wow!” whenever they see you around town. Describe your Style in a little more detail and then add Stylish Wardrobe to your [[Character Sheet#A Cozy Little Place|Cozy Little Place]]. When you use it to get an advantage on a die roll, leave it unmarked.
*Pick this move if you want to be highly effective in social situations, or if you want to describe your Maven’s fabulous outfits.*
##### Frank Dowling
![[Frank Dowling.png|300]]
Show: [Father Dowling Mysteries](https://en.wikipedia.org/wiki/Father_Dowling_Mysteries)
You have a strong religious background. Describe it. When you use this move, describe how your faith is helping you resist the Void. Then, unmark every box on [[Crowns#Crown of the Void|Crown of the Void]]. You are still Obsessed with the Void if you unmark the Pomegranate Kernel. You may only use this move once.
*Pick this move if you want to lean into danger by embracing the Void, or if* you want to have scenes showing how your religion is affected by the Void.*
> [!Note] Note that the effects from The Chariot are not reversed if it is unmarked. If it is marked again, the effects get applied again, but Reason can never go below -3 and Sensitivity can never go above 3.
##### Tom Hanson
![[Tom Hanson.png|300]]
Show [21 Jump Street](https://en.wikipedia.org/wiki/21_Jump_Street)
You can easily pass for someone much younger. If you’re in a situation or environment where being younger is a benefit, your rolls are made with advantage.
*Pick this move if you want to move easily through places the Mavens would normally find challenging because of their age, or if you want to explore themes of youth and aging.*
##### Milton Hardcastle
![[Milton Hardcastle.png|300]]
Show: [Hardcastle and McCormick](https://en.wikipedia.org/wiki/Hardcastle_and_McCormick)
You have an additional End of Session question that is always marked: “Did you inflict extrajudicial punishment on a wrongdoer?”
*Pick this move if you want to advance a little more quickly, or if you want to explore the idea of having a personal moral code.*
##### Jonathan Hart
![[Jonathan Hart.png|300]]
Show: [Hart to Hart](https://en.wikipedia.org/wiki/Hart_to_Hart)
You used to live a globetrotting, jet set life, and you still have a touch of glamor about you that will never fade. Add 1 to your Presence (max 3).
*Pick this move if you want to be highly effective at influencing others with your charisma, or if you want to explore a backstory related to being rich & famous.*
##### Angus MacGyver
![[Angus MacGyver.png|300]]
Show: [MacGyver](https://en.wikipedia.org/wiki/MacGyver_(1985_TV_series))
When you improvise in a situation using whatever is at-hand, ask the other players and Keeper to name three objects you find in the environment. So long as you can give a plausible explanation for how these three objects together are helpful in the current situation, you get an automatic 12+ on a single associated die roll. This move can be used once per mystery.
*Pick this move if you want to be rewarded for your improvisational skills as a player.*
##### Thomas Magnum
![[Thomas Magnum.png|300]]
Show: [Magnum, P.I.](https://en.wikipedia.org/wiki/Magnum,_P.I.)
You are a secret personal friend of Robin Masterson, the mysterious author of [[Murder Mavens#Gold Crown Mysteries|The Gold Crown Mysteries]]. You have access to Robin’s resources whenever you are outside Brindlewood Bay: her homes, her vehicles, and even her checking account. Additionally, the Mavens always get both benefits of the Gold Crown Mysteries Move instead of having to choose.
*Pick this move if you want to make The Gold Crown Mysteries a central part of the story.*
##### Fox Mulder
![[Fox Mulder.png|300]]
Show: [The X-Files](https://en.wikipedia.org/wiki/The_X-Files)
Someone connected to the dark conspiracy is helping you behind the scenes. Tell the Keeper that the thresholds for each layer of the dark conspiracy are reduced by 1. Once per mystery, after at least one [[Clues#Void Clues|Void Clue]] has been encountered, you can have a secret meeting with this informant, who is always shrouded in darkness or otherwise disguised. You need only describe what the scene looks like—the location, the physical environment, how the mysterious person arrives on the scene, etc. The actual conversation happens off-screen. Then, you can declare that a Void Clue encountered during the mystery is now a regular Clue. The informant will only fully reveal themselves during the Void Mystery, at which point you can have normal scenes with them. No two Mavens can have this move at the same time.
*Pick this move if you want to make the occult conspiracy a more central part of the story.*
##### Michael Knight
![[Michael Knight.png|300]]
Show: [Knight Rider](https://en.wikipedia.org/wiki/Knight_Rider_(1982_TV_series))
You have a trusty mode of transportation—an oversized sedan, a motorbike, or an old truck—that has gotten you out of more than one sticky situation. Give it a name and add it to your [[Character Sheet#A Cozy Little Place|Cozy Little Place]]. When you use it to get an advantage on a die roll, leave it unmarked.
*Pick this move if you want a vehicle to be a defining trait of your character, or if you want to have chase scenes.*
##### Rick & A.J.
![[Rick & A.J..png|300]]
Show: [Simon & Simon](https://en.wikipedia.org/wiki/Simon_%26_Simon)
You have a sibling who is your polar opposite in terms of fashion sense and personality. Describe them to the Keeper and name them. You can always request a scene with your sibling. You can also call on them for help, in which case you take advantage on any die rolls associated with actions they assist you with. However, that help always comes at a cost.
*Pick this move if you want to interact with a recurring character, or if you want to explore your past through the lens of sibling rivalry.*
##### R. Quincy
![[R. Quincy.png|300]]
Show: [Quincy, M.E.](https://en.wikipedia.org/wiki/Quincy,_M.E.)
You have a medical background; describe it. Then add a Medical Bag to your [[Character Sheet#A Cozy Little Place|Cozy Little Place]]. When you use it to get an advantage on a die roll, leave it unmarked.
*Pick this move if you’re interested in a more forensic approach to investigations, or if you want to be highly effective when helping characters in physical distress.*
##### Jim Rockford
![[Jim Rockford.png|300]]
Show: [The Rockford Files](https://en.wikipedia.org/wiki/The_Rockford_Files)
At the beginning of each session, the Keeper will narrate an answering machine message you received. The message is always from the same unknown person, and they will ask you to do some particular task, seemingly unrelated to the mystery. If you complete the task in the same session it was assigned, mark XP. The messages and tasks will get increasingly strange and disturbing the more marks you have on [[Crowns#Crown of the Void|The Crown of the Void]].
> [!Note] Note: No two Mavens can ever have this move at the same time.
*Pick this move if you want to advance a bit more quickly, or if you’re interested in exploring surreal horror subject matter.*
##### Scarecrow
![[Scarecrow.png|300]]
Show: [Scarecrow and Mrs. King](https://en.wikipedia.org/wiki/Scarecrow_and_Mrs._King)
At the beginning of each session, a stranger presses something into your hand or leaves something in a place where you find it. The Keeper will tell you what it is. It functions as a Clue, but isn’t attached to any particular mystery—you can use it in the present mystery or save it for the future.
*Pick this move if you want to have more influence on the solutions to the mysteries, or if you want to explore the possibility that someone behind the scenes is helping you.*
##### Colt Seavers
![[Colt Seavers.png|300]]
Show: [The Fall Guy](https://en.wikipedia.org/wiki/The_Fall_Guy)
Once per mystery, you can take a 12+ on a single roll related to a wild or daring physical feat.
*Pick this move if you want to engage in wild or daring physical feats, or if you want to have a story that is more action-packed.*
##### Gordon Shumway
![[Gordon Shumway.png|300]]
Show: [Alf](https://en.wikipedia.org/wiki/ALF_(TV_series))
You have a feline friend with whom you share a strong bond. This extraordinary kitty can do tricks and follow simple commands. Name your precocious puss and add them to your [[Character Sheet#A Cozy Little Place|Cozy Little Place]]. When you use the cat to get an advantage on a roll, leave it unmarked.
*Pick this move because cat.*
##### Remington Steele
![[Remington Steele.png|300]]
Show: [Remington Steele](https://en.wikipedia.org/wiki/Remington_Steele)
You’re very talented at passing yourself off as someone you are not. If there is a piece of identification or a disguise that would help you with your ruse, you have it. Say what it is and add it to your [[Character Sheet#A Cozy Little Place|Cozy Little Place]].
*Pick this move if you want to be sneaky or deceptive in how you conduct your investigations, or if you want to describe ridiculous costumes.*