##### Style
A Maven’s personal style should reflect her basic outlook on life. Mavens don’t always have to be dressed in a manner that matches their style.
##### Cozy Activity
The Maven’s Cozy Activity represents their favorite hobby or pastime (apart from murder mystery books). No two Mavens can have the same Cozy Activity.
##### End of Session
These questions represent roleplaying goals for the session. You can have three questions marked, and the first question on the list is always marked. For each marked question you answer “yes” to at the end of the session, mark an XP. At the beginning of a new session, you can unmark your two elective options and mark two different ones, or leave either or both the
same.
##### XP Track
When you mark all five boxes on the XP track, erase them whenever you wish and mark an advancement (see Advancements, below). There are two ways to mark the XP track: 1) by answering “yes” to an End of Session question and 2) when the text of a move instructs you to.
##### Advancements
When you mark an advancement, immediately apply its effects to your character sheet. When all advancements have been marked, your Maven can no longer collect XP or advance, but they are in play until forced to retire by the Crown of the Void or until you decide to retire them (see Putting on a Crown, below).
##### A Cozy Little Place
This section of the character sheet is where you note interesting and distinctive items that can be found in your Maven’s home in Brindlewood Bay. This section also functions as an equipment list, since anything from the Cozy Little Place that might reasonably be on a Maven’s person in a scene, is. Items from your Cozy Little Place can be marked to get an advantage on a die roll associated with their use. Generally-speaking, they cannot be unmarked, but marked items remain in your Cozy Little Place for use in future scenes, in which case they add to the fictional positioning of your Maven’s actions but do not convey a bonus to a die roll.