Abilities are the Maven attributes that are applied to most die rolls in the game. They each have a modifier from -3 to +3.
##### Vitality
If the Maven’s action involves strength, dexterity, endurance, athleticism, or raw physicality.
##### Composure
If the Maven’s action requires a steady hand, a calm disposition, or intense concentration; or if they are trying to avoid a fear-based reaction.
##### Reason
If the Maven is studying books, researching a problem, examining a crime scene, or otherwise engaging their mental faculty.
##### Prescence
If the Maven is trying to charm someone, intimidate someone, or capture someone’s imagination.
##### Sensitivity
If the Maven’s action involves occult or supernatural forces; the Keeper may decide that an action that is seemingly governed by a different ability is actually governed by Sensitivity because of the supernatural, spiritual, or occult nature of what is being undertaken.